=Playing With Reputation= 
The following optional rules provide some alternate ways of handling reputation in Eclipse Phase.
==Currying Rep== 
Maintaining a good rep score can be immensely valuable to characters, especially autonomists. The [[Gamemastering and Administration#Reputation%20Gain%20and%20Loss|rules for reputation gain]] describe a number of ways that characters can increase their rep scores during gameplay. For players that wish to devote downtime to currying rep and gamemasters that wish to resolve it simply, use the following system.
Each full week a character devotes to building their rep score, they may choose one skill appropriate to the method by which they hope to increase their rep. For example, a character creating a new piece of artwork to dazzle people with could use [[Art]]: Sculpture, while a techie hoping to curry favor with their neighbors by solving their tech problems could roll [[Hardware]]: Electronics. The particular rep score the character hopes to increase must also be chosen.
A skill test is then made, with the following modiﬁers:
* –10 if the character has used this skill to curry rep in the last 3 months; this modiﬁer is cumulative
* –10 if the character’s rep score is already Level 4
* –20 if the character’s rep score is already Level 5
* –10 if the character’s [[Networking]] skill with this rep network is 30 or less
* +10 if the character’s Networking skill with this rep network is 60 or more
* Any modifiers that might normally apply to a Networking Test for this rep network due to traits or other factors
If the character makes the skill roll, they earn a Trivial Award of 1 point in that rep score. For every 30 points of MoS, increase this reward by +2. A successful test with an MoS of 65, for example, would gain 5 rep points.
==Simplified Networking== 
For players and gamemasters who wish to simplify reputation, the Networking skill can be removed from the game entirely. Instead of making tests using Networking skill, simply make a test using the character’s current rep score in that network. For example, a character with an @-rep of 45 who sought to acquire a Moderate favor would simply make an @-Rep Test with a target number of 45. This consolidates the numbers involved and makes networking a simple function of your rep score itself—and thus more directly susceptible to its ﬂuctuations. Using this system, characters that acquire bonuses to Networking skills during character creation would instead gain a bonus to that particular rep score.

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